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Getting Started in 3D with 3Ds Max by
New users of 3ds Max are shown typical workflows from a production environment and planning, to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.
The Video Game Industry by
Provides a platform for the research on the industry and draws a coherent and informative picture of this sector.
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3ds Max Modeling for Games by
Packed with tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Covers all the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section offers readers insights and tips on how to get their careers started in the game industry.
Anatomy for 3D Artists by
Non-software specific, this book is packed with everything today's 3D artist needs to know to tackle the difficult task of recreating the human form in 3D. Starting with 2D references, and moving on to practical and advanced 3D sculpting--including topology and animation preparation--every stage in the creation of an ideal male and female figure is covered.
Game Character Development by
Work step-by-step to create a finished character that incorporates all of the methods presented. First you'll examine the available modeling techniques and then create a base mesh. You'll then incorporate UV mapping and virtual sculpting. With the basic model created, you'll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can be applied with virtually any 3D software program, so you're free to work within the application with which you're most familiar.
The Swordmaster by
Comprehensive, step-by-step guide to modeling, sculpting, unwrapping, texturing, and rendering a low poly game character. The professional workflow detailed in this book is typical of the games design industry, and anyone looking to produce a portfolio-worthy character will benefit from talented character artist Gavin Goulden's extensive experience.
Unreal Engine Game Development Blueprints by
Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions. Understand what a Blueprint is and how to create a complex visual scripting code. Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when. Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook.
The Unreal Game Engine by
The Unreal game engine is a versatile system that has been used to power a variety of best-selling video games. Environment artist Andrew Finch looks at how to create game levels using the free Unreal Development Kit, from modeling the environment and building objects to adding those objects to the scene, texturing, and lighting. If you've ever wondered what it would be like to be a level designer, then look no further!
ZBrush Character Sculpting by
Explores the features and tools on offer in this groundbreaking software, as well as presenting complete projects and discussing how ZSpheres make a great starting point for modeling. Drawing on the traditional roots of classical sculpture, this book also looks at how these time-honored teachings and techniques can be successfully applied to the 3D medium to create jaw-dropping sculpts fit for any portfolio.
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